Following World War I, Czechoslovak soldiers are trapped in Russia and have to set on a journey through Siberia on the Trans-Siberian Railway to get Home.
Cars can also be outfitted with upgrades that provide resistance against the elements, improve working conditions and make more room for accommodating additional troops, for example.
The durability of cars also deteriorates over time, as well as blockades and certain events may necessitate bringing the train to a halt in order to carry out works.
With each story chapter, gameplay also gets progressively more difficult, as resources become scarcer and winter becomes harsher, facilitating the need to manage stocks properly and protect the crew against the biting Siberian cold.
Crew members have health, morale and stamina, which may be reduced due to unfortunate events and suffering combat wounds, as well as spending time working and being away from the train.
Furthermore, soldiers may suffer injuries, traumas and exhaustion if any of the above values get very low, reducing their attributes or work efficiency, or preventing them from being deployed altogether.
As a crew member takes part in activities and duties, they gain experience toward their character and current role, which in return improves their base efficiency on the train, or grant new abilities for combat.
The entire level is shrouded in Fog of War, reducing visibility to areas that units and capturable watchtowers reveal.
While the player has full control over their squad, enemy units (mostly those of the Red Army) possess individual intelligence that are either stationary, or follow pre-defined patrol routes.
Silent Mode can be activated for player troops in order to make them harder to detect, at the expense of lower movement speed.
[13] The game was review bombed by Russian and Chinese nationals for perceived historical inaccuracy and for depicting the Bolsheviks as evil.