Legend (1992 video game)

Legend, also known as The Four Crystals of Trazere in the United States, is an isometric fantasy role-playing game released in 1992 for the Amiga, Atari ST, and DOS.

The following day, December 11, Taglione was meeting with Phil Harrison of Mindscape to discuss the conversion to PC of Tony Crowther's Amiga game, Captive.

The demo's content is not taken from the storyline or any part of the full game, but comprises a small but challenging standalone adventure in the world of Trazere.

The gameplay of the demo is limited to the city of Treihadwyl, and a single dungeon within - the overrun cellars of the Mad Monks' temple - as there is no world map view and therefore no way to travel to any other location.

However, these challenges are offset slightly in that the runemaster begins the demo with an array of powerful spells ready-made, invaluable protective and healing items are scattered around the first dungeon room, and mid to high-level weapons and armour are always available for purchase from the city blacksmith.

Legend began development in August 1990, and was originally scheduled for a September 1991 release for Amiga, Atari ST, and DOS.

[1] Legend was heavily inspired by Dungeons & Dragons, and Taglione expressed that "We wanted very much to produce an environment which simulated playing tabletop D&D with characters running around and fighting each other ...

[1] Taglione states that this was implemented to encourage players to experiment, expressing that "The idea is that people will create their own individual spell books.

The editors called it a precursor to Diablo, and wrote that it offered "countless nights of puzzling, hacking, slashing and magic-casting.