Rather, we define it by what it enables: making.”[4] The force behind the initial “maker movement” is believed to be the creation of Make: magazine in 2005, which published information about maker-related projects.
[5] Lauren Britton conceived of the idea of creating the makerspace at the Fayetteville Free Library as part of her coursework as a MLIS student.
The purpose of a maker space is often expressed to be inspiring an interest in science, technology, design, and lifelong learning in the people who are served by the library.
Some examples include computer programming and coding, CryptoParties, digital privacy workshops, Free Software advocacy, robotics and electronics, 3D modeling and printing, laser cutting, board games, and traditional arts and crafts.
[13] When the concept of makerspaces in libraries was first introduced in the early 2010s, it was anticipated that some librarians would feel reluctant to allocate resources away from other services and that there could be issues of legal liability to consider.
[14] Resources exist to assist libraries in making decisions about liability waivers and safety forms in addition to other potential legal concerns.