Life Is Strange 2

In the game, which is played from a third-person perspective, Sean must make crucial decisions that will lead to different branches in the storyline, while serving as a surrogate parent for Daniel.

The team chose a road movie structure in contrast to the original game, and was inspired by films and novels such as Into the Wild and Of Mice and Men.

While the game features supernatural elements, the story is mostly grounded in reality, and the team used the opportunity to explore contemporary social issues such as racism, gun violence, and bigotry.

The game was teased in May 2017 and a free demo, The Awesome Adventures of Captain Spirit, was released in June 2018 in order to introduce the new setting.

The player takes control of a teenager named Sean Diaz (Gonzalo Martin), who is on the run with his younger brother, Daniel (Roman Dean George), following a tragic incident.

Near Mount Rainier, the brothers are recognized by the owner of a gas station, but escape with the help of travel blogger Brody Holloway (Bolen Walker).

Brody arranges a motel room for the brothers, where Daniel learns of Esteban's death and becomes angry, revealing he has latent telekinetic abilities that were the cause of the explosion in Seattle.

After Daniel falls ill, Sean decides to take him to their maternal grandparents, Claire (Nancy Cronig) and Stephen Reynolds (John O'Connell), in nearby Beaver Creek, Oregon.

Daniel breaks Sean out of interrogation and the two flee to a Mexican port of entry, but find it blockaded by FBI and United States Border Patrol agents.

Sean must decide whether to surrender or attempt to cross the border, with the outcome depending on whether he raised Daniel with high or low societal morality through his past choices.

[12] It was decided early that the sequel would feature a cast of new characters, with director Michel Koch likening the franchise to TV series such as True Detective or American Horror Story in 2015.

[18] The drifters (Finn and Cassidy) featured in the game were inspired by the photography of Mike Brodie, a freighthopper who took photos of the people he had encountered throughout his journey, and his book A Period of Juvenile Prosperity.

[20] In particular, his series of photos about a child who grew up on the road served as the foundation of the game's characters who become "outcasts living on the outskirts of society".

[25] To ensure that the educational aspect of the game is genuine, the team read books and documents produced by psychologists and sociologists to gain more insight.

The team spent a lot of time finding the right balance to ensure that the relationship between the two brothers are not obnoxious and that players do not grow to dislike Sean as the story progresses.

Cano used his own personal experience interacting with his elder brother and daughter while developing the brotherhood relationship between Sean and Daniel, as well as the educational aspect of the game.

[36] In March 2019, Dontnod explained the game had a more complicated development due to its road film structure, as each episode features a new set of characters and new environments.

[67] Washington Post's Elise Favis lauded its incorporation of political themes for enriching the story and prompting players to empathize with the characters, adding that it brings "a nuance to the world and a reflection of the real lives of others in modern America".

[68] Caty McCarthy from USgamer described the game as an earnest attempt by Dontnod to explore contemporarily American social issues, but she was disappointed by its execution.

[69] Alistair Jones from PC Gamer believed that the game's focus on political and social issues compromised its central themes, such as family and brotherhood.

[74] Tom Phillips, writing for Eurogamer, also enjoyed guiding the two characters throughout the season, adding that each plot thread helps enhance and progress Daniel and Sean' relationship.

According to Phillips, the game "marks a more intimate and accomplished return for a studio keen to tackle tough issues with honest characters".

[75] VentureBeat's Dean Takahashi likewise applauded the character and the setting, calling them real and interesting, but remarked that Daniel has an annoying personality.

[76] Jones, however, believed that the road trip structure rendered most of the choices made within an episode meaningless, as Sean and Daniel will move on from a location and most characters would not be seen again.

[70] Webster enjoyed the quiet scenes featured in the game and applauded Dontnod for finding a balance between drama and peaceful moments.

[67] Dylan Burns from IGN agreed, adding that by slowing down the story to offer times that are more contemplative, the game manages to create beautiful and memorable moments.

[76] Jackson noted that the dialogue was a marked improvement over the first game, though it still had the original's "almost embarrassing earnestness",[71] while Meija praised the voice cast for making the most out of a script that can occasionally be "cheesy".

[72] Jones believed that the sparse episodic release format was detrimental to the game's narrative pacing, remarking that much of the story happens off-screen, and it can be difficult for players to remain engaged.

[78] Writing for Game Informer, Elise Favis said Episode 3 has an explosive conclusion but "painfully stereotypical" characters and poor pacing.

[80] The PlayStation 4 version of Life is Strange 2 was the fifteenth bestselling retail game during its first week of release in Japan, with 4,471 physical copies being sold.

The decision-making mechanic showing two actions, each with an outcome that may affect later parts of the story
The photography of Mike Brodie helped inspire the game's story.