Lightspeed (video game)

The mission's success requires diplomacy to acquire allies and the elimination of races that may be potentially hostile to humanity.

The player may also deem it necessary to destroy a friendly race in order to secure enough resources to successfully complete the objectives.

The player-controllable vehicles consist of the main Trailblazer-class cruiser (top left screenshot on box back) and small spacecraft chassis that can be quickly reconfigured for three different roles (that of a space superiority fighter, a powerful self-guided kamikaze missile with poor maneuverability or a weak homing missile with excellent maneuverability).

In addition, the Trailblazer is also equipped with a fast moving turret with which to shoot down lightly armored fighter craft.

The shield component, along with certain weapon turrets, can be targeted by precision fire - a revolutionary feature for the time.

One can also engage in practice ship-to-ship combat from the main menu, or can elect to view a 3D gallery of some the ships in the game.

The game featured groundbreaking polygonal 3D graphics for its time, running at 320x200 256-color VGA resolution and quality if played on capable hardware.

[2] In 1996 the magazine ranked Lightspeed as the 46th worst game of all time, calling it "more repetitive than 'The Twelve Days of Christmas' with no payoff.

Main viewscreen of Trailblazer ship. L/R displays show engineering status and engine speed/fuel. Radar lower right, current target lower left