List of The Adventures of the Galaxy Rangers characters

Within Captain Zachary Foxx, the implant's function is simply to act as a power conduit: triggering the badge activates a sequence of events that supercharges his left-side bionics and enables either a boosting of the myomer muscles and tendons, or a channelling of bioelectrical energy through the bionic amplifiers to produce an energy blast of up to 16 standard carbine shots, which makes him capable of blasting a wall apart, spot-welding circuitry, or possibly punching through a ship's hull.

Goose was given the option to avoid cryogenic freezing on the condition that he join the Galaxy Rangers and hunt down the escaped Supertroopers.

His series 5 bionic implants allow him limited control over his body's molecules giving him the ability to heal, absorb energies, and adapt to various environmental conditions by temporary shapeshifting.

Ranger Gooseman's implant supercharges his genetic bio-defenses, enabling them to react almost instantly, instead of minutes or hours, as would normally happen.

She can also generate a shield of ambient energy which will dramatically drain her implant, but can be augmented by touching the other rangers and drawing power from them.

She was later assigned to the Series 5 Rangers as their mystic and archaeological expert - due to the number of missions they embarked on involving new cultures and varied belief systems.

His series 5 implants allow him to control any computer system through the use of "programs" which appear as flying holographic computer-animated geometric shapes that he can communicate with.

Commander Walsh puts it best: Doc Hartford, your implant makes you a computer wizard, able to conjure fantastic programs.

He left there to join the Ranger Corps after he signed up with some biochemical corporations to help them produce better computer programs, but found out that his skills were not being challenged.

He has been known to bend the rules for them such as when the Council of Leaders of the World Federation (typified by Senator Weiner) tried to put Goose behind bars for a crime he didn't commit.

The Cybersteeds ridden by the Galaxy Rangers are the most advanced animatronic robots so far designed by the scientists at BETA and the Long Shot Research facility.

Lazarus Slade is a scientist who works for the Queen of the Crown and helps devise schemes to defeat the Galaxy Rangers.

In the story, Nimrod captures and deprives the Rangers of the use of their Series 5 badges, but using simple human skills, they pass his tests and prove themselves worthy of preservation.

In "Murder on the Andorian Express," he actually aided Doc and Niko in tracking a Crown assassin on a luxury liner, explaining it all away as a game and once again vanishing into the crowd.

In "Queen's Lair," she enslaves the planet Wollcam and manufactures a gigantic gun that blasts a hole in the moon, attempting to ransom Earth for 5000 human lives.

The Scarecrow is an ancient, powerful alien monstrosity created for a long-ago war between the (then) technologically advanced Tarkon and a now-forgotten enemy.

Upon defeat, it was forced into hibernation for uncounted millennia under the surface of the planet Granna (he mentions the figure "a hundred million years" but this could be an exaggeration).

The entity was disturbed; forcibly awakened by a Kiwi agricultural analysis device whose rumbling thumpings stirred the creature back into consciousness.

Later appearances placed him draining entire Tarkonian villages of their lifeforce in an attempt to gain enough power to kill the Heart of Tarkon (another ancient weapon which could destroy him) ("Scarecrow's Revenge") and crash landing on Mesa ("Aces and Apes").

All except Shane Gooseman were affected (because he wasn't in the barracks at the time) and they swore revenge against Owen Nagata, their creator thinking he betrayed them.

They include: Brainchild is a genetically enhanced general for the supertroopers who is super-intelligent, paranoid, and arrogant, designed to be a master strategist.

Her major ability is to be able to generate a field of darkness via a series of energy globules that emit from her eyes and surround the target, effectively blinding them for a short periods of time.

Furthermore, Gravestone's chief genetic ability is be able to transform his skin into a hard, granite-like rock, enabling him to pound anything—even buildings—into rubble, and rendering him invulnerable to many forms of conventional attack.

As a result of his exposure to the X-Factor agent, Gravestone's powers can be enhanced further by absorbing energy, which supercharges his system, increasing his strength and shutting down his higher brain functions.

With the strength he can bring to bear, this level of impact can generate sympathetic vibrations in structures sufficient to collapse buildings and damage the foundations of bridges, etc.

During the early years at Wolf Den, since Shane was a late arrival, being much younger than the majority of the other Supertroopers, he was considered the 'runt' of the group.

Killbane took a perverse pleasure in belittling the man, going so far as to call him runt at almost every occasion; an insult many of the other super troopers frequently copied.

He can also emit sharpened spikes from his fists and can transform his body into numerous, powerful forms because of his enhanced DNA bio-defenses.

Ryker Killbane has become twisted by the genetic enhancement and has focused all his rage and anger on Shane Gooseman, whom he perceives as the enemy.

In addition to the powers listed, the Supertroopers also have enhanced reflexes, military training in weapons, tactics and fighting and rapid healing abilities, except for Brainchild, who was not designed for combat.