Live and Let Die is a boxed set containing a 64-page book of the adventure, an 8-page plan booklet, a cardstock gamemaster's screen, and an envelope with 8 sheets of player handouts.
The adventure takes the player characters from New York to New Orleans to the Caribbean to meet the mysterious oracle Solitaire and to confront Mr.
The game was supported by many adventures and supplements, including 1984's Live and Let Die, a boxed set designed by Gerard Christopher Klug, with artwork by Ted Koller and James Talbot.
[4] In Issue 24 of Imagine, Nick Davison warned that this was a tough scenario, where "even experienced players with longstanding characters may need help."
Its plot, which deals with drug smuggling as opposed to the usual James-Bond-ish world-shattering brink-of-destruction events, makes it more suitable for adaptation to other secret agent roleplaying games than Victory's other modules.