Looping (video game)

Players must also avoid several monsters, green liquid drops and bouncing balls at the final section to reach "The End" docking station.

"[8] Looping was programmed over the course of eight months by University of Parma graduate engineers Marco, Pietro and Silvio, who worked underpaid during the process.

[8] However, Ugozzoli claimed that programming the speech was very expensive, as staff chose single words or small phrases from a library by TI, though he refuted that the project was not costly.

[1][8] An Atari 2600 conversion, programmed by subcontractor Ed Temple, was under development by Individeo and advertised but went unpublished until it was released as a limited run of 250 boxed copies at the 2003 Classic Gaming Expo.

[7][8] The ColecoVision conversion of Looping was met with mixed reception from critics since its release but proved to be one of the top-selling cartridges for the console in September 1983.

[20] Electronic Fun with Computers & Games' Noel Steere gave the port a perfect rating and regarding its controls as unique.

[19] Helge Andersen of German magazine TeleMatch said that the unfamiliar controls were a constant challenge for players and regarded the title as a simple game without much technical effort.

Andersen commended the visuals in the ColecoVision release but felt mixed in regards to the action and gameplay, however the sound design was panned.

"[15] Shortly after the launch of Looping in arcades, a follow-up titled Sky Bumper was developed without the involvement of Giorgio Ugozzoli and released by Venture Line in June 1982.

Arcade screenshot
Originally an arcade game, Looping was ported to the ColecoVision .