Players must also avoid several monsters, green liquid drops and bouncing balls at the final section to reach "The End" docking station.
"[8] Looping was programmed over the course of eight months by University of Parma graduate engineers Marco, Pietro and Silvio, who worked underpaid during the process.
[8] However, Ugozzoli claimed that programming the speech was very expensive, as staff chose single words or small phrases from a library by TI, though he refuted that the project was not costly.
[1][8] An Atari 2600 conversion, programmed by subcontractor Ed Temple, was under development by Individeo and advertised but went unpublished until it was released as a limited run of 250 boxed copies at the 2003 Classic Gaming Expo.
[7][8] The ColecoVision conversion of Looping was met with mixed reception from critics since its release but proved to be one of the top-selling cartridges for the console in September 1983.
[20] Electronic Fun with Computers & Games' Noel Steere gave the port a perfect rating and regarding its controls as unique.
[19] Helge Andersen of German magazine TeleMatch said that the unfamiliar controls were a constant challenge for players and regarded the title as a simple game without much technical effort.
Andersen commended the visuals in the ColecoVision release but felt mixed in regards to the action and gameplay, however the sound design was panned.
"[15] Shortly after the launch of Looping in arcades, a follow-up titled Sky Bumper was developed without the involvement of Giorgio Ugozzoli and released by Venture Line in June 1982.