Lords of Conquest is a strategy video game published in 1986 by Electronic Arts.
The game was programmed for the Apple II in Forth and assembly language by Ted Schmeckpeper and Trevor Western, in collaboration with the designers of the board game: Bill Eberle, Jack Kittredge, and Peter Olotka.
Computer players can be selected to be Aggressive, Defensive, or Passive in their style of play.
After territory selection, the game then moves on to the Production phase, where all the resources per player are tallied and "put" into the stockpile.
All five resources may be traded, but note that horses must have a territory to "land on" to be accepted.
The final phase is Development, where you may buy cities, weapons, or boats.
There are five kinds of resources: coal, gold, iron, timber, and horses.
A Horse is capable of bringing along a Weapon, giving a boost of 1 or 4 to combat strength.
The game is over when one side builds the number of cities listed as the victory condition, or when all territories have been taken over by a single player.
's Gazette called Lords of Conquest "a classic strategy game ... highly enjoyable".
[3] Computer Gaming World in 1986 stated that it might be too simple for veteran wargamers, but "offers a quick and pleasant break from complex simulations" and was good for newcomers.
[1] In 1990 the magazine gave the game four-plus stars out of five, calling it "a classic wargame ... easy to learn and play" but cautioning that the 16-bit versions did not use their computers' power.