The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum.
The game featured a groundbreaking technique called landscaping to depict the lands of Midnight from a first-person perspective.
Gamers quickly proved him wrong, and even now various Internet groups devoted to the game continue to refine their strategies to defeat Doomdark.
He wrote the code in the first three months of 1984 and the game he submitted to the software house in April was entirely his own product.
[6] CRASH awarded Lords of Midnight 10 out of 10 in the adventure column, highlighting the panoramic views, detailed units and "wonderfully coherent" storyline.
[9] Lyndsey Paton reviewed The Lords of Midnight for White Dwarf #60, and wrote that "this should provide a sustained challenge for the experienced adventure gamer, and a complex and absorbing introduction to the complete novice".
[10] Zzap!64 rated it at 91%, calling it "truly an epic game ... a must for adventurers and strategists alike", although one of the three reviewers expressed disappointment that the Commodore 64 version's graphics did not improve on the Spectrum original.
[12] A sequel titled Doomdark's Revenge took place in a land north of Midnight called the Icemark.
[6] Lords of Midnight: The Citadel was released for the PC platform much later, but did not repeat the original's success, as by then graphics had become more advanced.
[citation needed] The original games have been adapted for the PC by Chris Wild and can be found online together with source code generated by disassembly.