Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level.
The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames.
[1][2] Wargame designer Gary Grigsby joined the industry in 1982 with Guadalcanal Campaign, published by SSI.
In 2001, he co-founded the studio 2 by 3 Games with SSI's Joel Billings and Keith Brors, where they continued to work together on wargames.
Units are usually scaled to be disproportionately large compared to the landscape, in order to promote effective gameplay.