Lucky Luna

The game features the player character, a girl in a fox mask named Luna, traversing a series of underground levels connected by portals to an abandoned temple.

The game began development in 2014 as Cerulean Moon, a project by Spanish programmer Nacho "Nachobeard" Barbas.

Snowman chose Netflix as the publisher so that the design would not be impacted by a need to monetize the game with advertisements or in-app purchases.

[2] The levels are primarily vertical, with Luna falling through gaps in the platforms or being lifted by elements such as fountains of water or dragonflies.

If the player collects all shrine slates in the six stages, a seventh portal is opened, which when entered shows a cutscene of Luna on the Moon, being greeted and placed on a throne.

The game began development as Cerulean Moon in late 2014 as a project by Spanish programmer Nacho "Nachobeard" Barbas.

[6] Barbas created the jumpless, swiping control scheme in order to have the game be immediately understandable by players without any explicit instruction.

[4] He also there announced a planned 2016 release date for the game, for mobile devices and computers, with the possibility of consoles with touchscreen capabilities afterwards.

[1] Jared Nelson of TouchArcade, in a review naming it the site's game of the week, said that Lucky Luna was one of the best examples of taking a genre and removing an element—jumping—to create something new.

[3] Andrew Webster of The Verge praised the "clever design" of the levels with the lack of jumping, but noted that the game was difficult.

[21] Rachel Morgen of Android Central similarly liked the game, but found it harder than they expected and said that some parts of it were "incredibly frustrating".

[1] Edge claimed that the style of the game was reminiscent of Fez (2012), while Brett Venter of Stuff South Africa instead drew a connection to Child of Light (2014).

Girl running across platforms over lava
Luna in a lava-themed level, with several pearls near her