The four quadrants of the board are known as 'tables', a player's home table being the first six points on his side including the starting or home point; and a player's bearing table being the final and opposite quadrant, where the opponent starts.
When a man is removed, its owner may not play any men on the board until the removed piece has been re-entered; this must be done into the player's home table e.g. if Black rolls a 4, the man may enter point "d" if it is not blocked by the opponent or already occupied by a black piece.
[5][7] Another way of winning is called lurching which is achieved, for example, if Black secures the opponent's entire home board and the "s" point.
Lympolding occurs when a player cannot re-enter a man because all points in the home table are blocked by the opponent or occupied by friendly men.
Lurching is when a player is unable to move due to any combination of a blockade and a pile up of men on the final point.
[1] Murray (1941) relates Ludus Anglicorum to the Spanish tables game of Emperador, which is described in El Libro de los Juegos ("The Book of Games") by King Alfonso X of Castile in 1278.
Emperador opens with the same starting position and also has special terms for winning in different ways.