Verquere

Verquere went under different names in different countries including verkeer in Dutch, Verkehren in German, revertier in French, förkeren in Swedish, forkering in Danish, forkæring in Norwegian and forkæringur in Icelandic.

[1] During the 17th and the 18th century, the game was widely played and very popular in the Netherlands, Germany, and the Nordic countries.

[2] The earliest accounts of the rules of verquere are from the beginning of the 18th century, in French,[3] Swedish,[4] and German publications.

[7] Verquere is played on a rectangular tables board with twelve triangular fields, so called points, along each long side.

Each die in a double counts twice, which means that the player must move four times for the number of eyes shown.

A player may not move any other man on the board as long as he has one or more men on the bar that must be re-entered.

The French term is "une case",[3] which means a hut or a box in English.

A player may not land, make a touchdown, or re-enter a man on a point that is closed by the opponent.

He has not lost the game, but he must pass his turn until the opponent has made enough room for the player to re-enter all men on the bar.

If a die shows more eyes than are required to move the backmost man to the twenty-fifth point, the player may still bear it off.

The player should therefore move the prime forward in good order to his fourth quarter and thus make room for these blots to re-enter.

The player must make sure to circulate some of his men, so that they can come up behind the opponent and hit all new blots that are exposed.

The men must then be re-entered and thereby return to the player's first quarter, where they start a new round trip.

When the opponent has exposed his seventh blot—or if the home is still closed, his sixth blot—he has taken out his Jean blot.

The starting position of the men in Verquere. The direction of movement for the men is indicated with the arrows.
Example: Black player has become Jean. The four men at the top have been sent off the board. Black player can never re-enter more than three of them.
Example: Black player has become Juncker. The three men at the top have been sent off the board. Black can at the moment only re-enter two of them and must therefore pass his turn.
White player is about to make Black player Jean. White has moved his prime to his fourth quarter and has three men behind that can hit Black's blots. It is Black's turn to roll; and if Black doesn't roll a six or a double, he is forced to expose his Jean blot.