Lunicus

The player's activities are seen from a first person perspective, but they can only face one of four directions, turning left or right on a tile-based grid similar to games such as Scarab of Ra.

As the game begins, the player is stationed on the United Nations moon base, Lunicus, to defend against the threat of the alien attack, led by the Hive Queen.

[1] It was created with DreamFactory, a development environment programmed by CyberFlix founder William Appleton, who had previously designed the Macintosh software SuperCard.

CyberFlix's Erik Quist expected the game to sell 100,000 units overall "by Christmas", Barbara Kantrowitz of Newsweek reported at the time.

"[5] Computer Gaming World in August 1993 criticized the varying quality of the graphics but concluded that Lunicus was "CD-full of fist-fighting action ... fancy footwork and a solid punch".

[6] In April 1994 the magazine said that the game had challenging fights but "graphic quality is mixed and begs more realistic detail".