The Lutece twins ended up with more stylish and contemporary clothing compared to the rest of the cast, which is reflected by their true nature as time travelers.
Though physically separated in different booths, both actors were always within hearing distance of each other, which allowed them the opportunity to play off each other's line delivery as the characters are written to have a tendency to finish off each other's sentences.
Both Vaquer and Hale had a very positive work experience with the developmental team of Infinite, and credited director Ken Levine for deftly guiding them through the recording process.
[citation needed] The Luteces are introduced as two mysterious individuals that take Booker on a boat to a lighthouse that enables airborne transportation to the floating city of Columbia.
[8] The Luteces are revealed over the course of Infinite's story to be parallel universe versions of the same person, which is the basis of their in-sync interactions with each other and their ability to finish each other’s thoughts.
In the main timeline of BioShock Infinite, Rosalind Lutece is a physicist who developed the technology that made the floating city of Columbia a reality.
The discovery of a machine at Rosalind's boarded up residence that could produce 'tears", fissures in dimensional time and space that offer a route to an alternate universe which does not exist in the current world, reveal that the Luteces initially worked for Father Zachary Hale Comstock, the leader of Columbia.
By the game's end, it is revealed that the player-controlled Booker DeWitt was taken from another reality and instructed by the Luteces to take Elizabeth away from Columbia under the pretense of having his gambling debts wiped away, in order to prevent a future in which she accepts her place as Comstock's chosen successor.
Comstock is in fact an alternate version of Booker himself, who met Rosalind after assuming his new identity at some point in time and became obsessed with the concept of a racially pure paradise.
[9] The Luteces also appear in BioShock Infinite: Burial at Sea, where it is revealed that they are responsible for orchestrating certain events, such as the Vox Populi 's violent revolution led by Daisy Fitzroy in the base game's story, the rehabilitation of a repentant Comstock who lives in a universe where the underwater city of Rapture exists, and Elizabeth's subsequent return to Rapture to liberate a little girl named Sally.
[20] Kirk Hamilton from Kotaku praised the Luteces for their "dry humour" and "natty sense of style" amid a severe tone of self-seriousness and satirical caricature throughout much of BioShock Infinite, and felt that they are well explained within the game's lore in spite of its complex story.