"[2] M*A*S*H began development as part of an initiative by Frank O'Connell and Paul Carter, who collaborated to create the studio Fox Video Games in April 1982.
[4] Jamie Farr, who portrayed Maxwell Klinger on the M*A*S*H TV series, was the official spokesperson for the video game.
"[7] The reviewer for the Addison-Wesley Book Of Atari Software 1984 found the game boring, agreeing with Berman that the lack of the show's humor and personalities was a problem.
[8] An author for Computer And Video Games felt that the visuals and audio were "well simulated," though found that controlling a scalpel using a joystick was less responsive than it was on a keyboard.
"[9] A contest was held, where the person who came up with the best premise for a M*A*S*H 2 would receive US$25,000, with an entry included in copies of the game as well as a M*A*S*H T-shirt.