[1] Improvements over the original include a pause feature, three difficulty modes, social media integration, and the ability to apply custom skins.
[1] The game was originally slated to be released in mid-2012,[3] though this was pushed back repeatedly, first to the end of the year,[6] then to early 2013,[1] and finally to late 2013.
The game was eventually released for iOS on 25 November 2013[7] and was presented the following week at the 2013 World of Commodore in Toronto.
[10] Matt Thrower of Gamezebo appreciated the game's "unique and enthralling mixture of strategic concerns propelled forward by real-time pressures" but criticized its patchy tutorial, sloppy artificial intelligence, and showstopping bugs.
[12] Pocket Gamer's Harry Slater, who is not a fan of the original M.U.L.E., criticized the remake as "outdated, with sloppy touch controls and far-from impressive backdrops".