MClone

MClone,[1] or Clonal Mosaic, is a pattern formation algorithm proposed in 1998 used specially for simulating the visible patches of color in the fur of giraffes and members of the Felidae of the mammalians.

Since the algorithm was created in order to address some of the problems with texture mapping, its main goal is to produce, with the same set of parameters, a variable number of color patterns for a 2D or 3D object model.

This way, for a relatively big amount of different entities represented by the same model, instead of using the same texture (and, doing so, each object would be equal to the others), one could use the different color patterns created by the MClone algorithm.

Another useful feature of MClone is that it can be used to create patterns along with growing data of the object model.

This last one is a number smaller than 1 that subtracts from the resultant force of the relaxation (thus, keeping the cells together).