In Combat Mode, the player character enters a battle stance, which lets them fight enemies at the cost of slower movement speed.
Kamonds are usually obtained by defeating monsters or Sentinels, but can also be found in treasure chests or as rewards for finishing quests.
In response to the Northern Forces' "Sentinels"—destructive, living weapons based on the extinct Carta race—Zephie forms the Counter-Sentinel Unit in order to turn the tide.
Zephie goes to rescue her friend: however, as they make their escape, they are intercepted by Schuenzeit's best soldier, Elgar the Regicide.
Because of this, Juto—a young amnesiac with a fear of swords[13]—soon encounters Zephie and Argo, who came to investigate the weapon for the Southern Forces.
[16] After developing Magna Carta: Tears of Blood, a team of 40 at Softmax partnered with Namco Bandai to create MagnaCarta 2 for the Xbox 360, using the Unreal Engine 3.
[25] IGN criticized the battle system stating, "this feels almost archaic and could have been run on a PS1, enemy AI is almost non-existent and character abilities are generic.
"[citation needed] Annette Gonzalez of Game Informer was more positive, citing that the "[b]attles are intuitive and addicting, although awkward camera angles can sometimes hinder combat"; and praising the voice cast, saying the fully voiced dialogue is a "vast improvement over Tears of Blood.