Comstock worked as a freelance textbook editor, magazine article writer, and journalist.
[5] She was enthusiastic about trying games and other software for the computer, along with its larger potential for helping people try new things.
[3] They decided to start a magazine for other Apple users, using the rest of the prize money and a second mortgage on their home.
[7] In 1987, a Smithsonian video history project interviewed Comstock alongside people who had published popular software for the Apple II.
[2] Comstock and Tommervik later published Softline, a game magazine with funding from Ken Williams.