[1][2] Crowe worked on several Sierra games, including Winnie the Pooh in the Hundred Acre Wood and King's Quest II, before collaborating with Scott Murphy on The Black Cauldron.
[4] At Pipeworks, Crowe worked on a number of games including Godzilla: Destroy All Monsters Melee and Night at the Museum: Battle of the Smithsonian.
Following a successful Kickstarter campaign, they began work on a project called SpaceVenture as a spiritual successor to the Space Quest series.
[6] In 2015, after Murphy needed some time away from the project for personal reasons, Crowe and Pope shifted focus on to a portion of SpaceVenture that didn't require as much writing.
To bring more funding into the project, Crowe and Pope decided to make the Cluck Yegger sequence into a game and release it to the public.