These stones, initially equal in number to the character's "Energy Reserve" statistic are allocated to powers, attacks, and defenses by the players and GM.
If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance.
They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers.
In an effort to emulate comic book conventions, the game allows players to choose not to lose Health from an attack, but to instead have their character be "knocked out" for a time.
Thus, a single "page" could represent a few seconds of combat, or hours or days of building a device or searching a city.
The main form of advertising was a 75-page pull out preview of the game featured in the April 2003 issue of InQuest Gamer which included the basic rules, minus character creation, and a number of character profiles to allow people to play the game.