The game, which serves as a sequel to Mat Hoffman's Pro BMX, was released on August 13, 2002 for the PlayStation 2 and Xbox.
A Game Boy Advance port was developed by HotGen and released the same day as the PlayStation 2 and Xbox versions.
Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty.
In this mode, the player has to complete different tasks (such as getting a high score or collecting items) in an attempt to earn points and advance to new levels.
Each level has twelve goals to complete (as opposed to five in the first game), broken up into three categories based on difficulty.
Advancing in this mode allows the player to unlock new levels, bikes, riders, and songs from the game's soundtrack.
Videos are also unlocked which includes over 90 minutes of footage from a real BMX tour featuring the pros, which promoted the game.