MX vs. ATV Reflex is a 2009 off-road racing video game developed by Rainbow Studios and published by THQ.
The game also includes events such as omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross.
[1] Although the game is part of the MX vs. ATV series, Reflex was built from the ground up featuring a new control scheme and physics engine.
Tricks have been simplified from the previous games as the player only needs to hold the modifier button and use the right stick to make different combinations and flips.
Rainbow Studios art director Ian Wood said in an interview with SPOnG that the development team decided against making a Wii version of Reflex, but did not provide a clear reason why.
He hinted that the developers chose to skip it to focus efforts on designing Reflex's new physics and terrain deforming system,[2] key features that were better suited for the more powerful PlayStation 3, Xbox 360 and personal computers.
[6][7] IT Reviews acknowledged that "MX vs ATV isn't about pelting around with the throttle constantly revving to the max, rather the successful rider gets into the rhythm of the jumps.
However, the reviewer complained about aspects of the single player game, including CPU riders who are "borderline psychopathic", truck driving that is "far too easily mastered" and a campaign mode which is "rather unimaginative and flat" on an overall level.