Math Gran Prix (released as Maths Grand Prix in Europe) is an educational video game written for the Atari 2600 by Suki Lee and published by Atari, Inc. in 1982.
[2] The player must advance a car through a Grand Prix race by answering mathematics questions, with 9 variations of play.
Both two- and single-player gaming against the computer is possible, with the computer's calculation speed slowed artificially compared to its normal speed of calculation in single-player mode.
[9] Menno Deen, in a PhD thesis for the Eindhoven University of Technology, cited Math Gran Prix as "an example of the restrictive nature of early edutainment titles of the 80s", stating that the game's lack of player autonomy does not impart motivation to learn.
He furthermore stated that Math Gran Prix and other mathematics edutainment games: "adopt the instructional model of the explainer and instructor, focusing on skill mastery and correct performances" rather than facilitating experimentation or exploration, the latter two of which he argued are more conducive to learning.