[2] Zimmermann's artistic works, which he refers to as "Model Worlds", contain a smorgasbord of visual languages borrowed from digital space, the vocabulary of different cultures, and the history of art, design, and media.
Computer game elements, source codes, japanese gardens, Buddhist symbolism, and icon paintings from the Middle Ages can be found predominantly.
The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution.
By combining elements of aesthetic mediation with those of the knowledge system, new epistemological spaces are opened up for the reception of art.
The "Model Worlds" form a topology through space and time, research in the history of art, design and media, and point out technical connections.