Max Payne (video game)

The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a mysterious new designer drug called "Valkyr".

While doing so, Max becomes entangled in a large and complex conspiracy involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military.

The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo,[11][12][13] and it was one of the first games to feature the bullet-time effect popularized by The Matrix.

[citation needed] Max Payne received positive reviews from critics, who praised its exciting gunplay and use of noir storytelling devices, while some criticised its linear level design and short length.

When hurt, Max can replenish health by taking painkillers, which can be found in medical cabinets, lying around in levels, or taken from slain enemies.

The game's storyline is often advanced in-game by the player following Max's internal monologue as the character determines what his next steps should be, breaking between – and sometimes within – levels in order to deliver larger story beats via graphic novel-styled interludes.

Max Payne (James McCaffrey) is a former NYPD officer-turned-DEA agent whose wife Michelle (Haviland Morris) and newborn daughter Rose were murdered by armed junkies that were high on a new designer drug called Valkyr.

(Adam Grupper), arranges a meeting between Max and his friend and former colleague, Alex Balder (Chris Phillips), in a subway station.

While waiting for Alex, Max accidentally gets in a shootout with mobsters working for Punchinello underboss Jack Lupino (Jeff Gurner), who are staging a bank robbery through an abandoned part of the subway.

Along the way, he breaks up a Valkyr drug deal and discovers that Russian mobster Vladimir Lem (Dominic Hawksley) has started a war with the Punchinello family.

Max kills Lupino before running into Mona Sax (Julia Murney), a contract assassin and the sister-in-law of Don Angelo Punchinello (Joe Ragno).

The project was halted after a few years due to poor results, but was later secretly restarted by Nicole Horne (Jane Gennaro) through her pharmaceutical company, Aesir.

Max escapes from the bunker after Aesir initiates a self-destruct protocol to get rid of the evidence and witnesses, including their own men.

is on Horne's payroll and framed him for Alex's murder, agrees to meet him at a parking lot complex, where he kills him and his men.

Their leader, Alfred Woden (John Randolph Jones), reveals that Horne was once a member, and asks Max to kill her in exchange for dealing with the charges against him.

Max Payne (voiced by James McCaffrey) is a fugitive DEA agent and former NYPD detective whose wife Michelle and newborn daughter were killed in connection with the Valkyr drug case.

Max ends up killing hundreds of gangsters and conspiracy enforcers while on the run from the police determined to stop his vendetta against all those responsible for his family's death.

[18] In 1999, the designers traveled from Finland to New York to research the city, accompanied by two ex-NYPD bodyguards, to get ideas for environments and take thousands of photographs for mapping.

[24][25] As a result of the inevitable comparisons to The Matrix, the designers have included several homages to the film in order to capitalize on the hype: for instance, the detonation of the subway tunnel door to gain access to the bank vault is similar to the cartwheeling elevator door in the movie, while the introduction "Nothing to Lose" level is similar to the lobby shootout scene in the film.

Futuremark, which licensed the MAX-FX graphics for their 3DMark benchmark series, included a Matrix-like lobby shootout as a game test in the 2001 edition.

AllGame praised the game's atmosphere, level and sound design while stating that the "story is, at times, predictable and full of clichés" and that "Unlike Half-Life, where the action is integrated perfectly with its simplistic, yet appropriate story, Max Payne frequently yanks you out of the game and forces you to look at a badly-drawn in-game 'graphic novel' and listen to mediocre dialogue.

[37] In a mixed review, Edge praised Max Payne for successfully integrating the bullet time mechanic into its core but criticized its linear and shallow level design.

[57] The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power.

Also, the levels were broken up into smaller parts so it would not tax the PlayStation 2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story".

"[58][59] Jeff Lundrigan reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Max Payne is not perfect.

Graphic novel panels are used in place of cutscenes as narration, an element common to the neo-noir genre.
Max Payne's in-game outfit on display at the Game On exhibition at the Science Museum in London