The game features gun fu, ragdoll physics, and player movement inspired by Hong Kong action cinema.
[1] The game has a heavy emphasis on fluid movement using dives, slides, and kicks in addition to the running and jumping that is typical of first-person shooters.
[2] The original concept was a sandbox game that focused on immersive movement and weapons handling in open-ended player-created scenarios.
The game progressed with George Mandell as the sole developer, eventually releasing on Steam Early Access on September 19, 2018.
The focus evolved to a series of shootout spectacles in loosely connected "scenes", each taking only a few minutes to complete.