Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9.
Like in the official Super Smash Bros. games, the player's objective is to knock opponents off of the screen.
A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO.
The reboot, Super Smash Flash 2, offers controls much more similar to those of the official games.
A missing Stadium sub-mode from the official games that is absent from the original SSF gets reincorporated: Home-Run Contest, where the objective is to launch the Sandbag as far as possible by first racking up its damage, players are able to enable and disable a protective barrier that prevents the sandbag of getting out of the main platform, unless launched strong enough to break it.
The original game was very limited by its software Flash potential; aside from only one multiplayer mode (coined as Melee mode), matches were limited for only two human players per match; the other remaining two slots could be filled with CPU players only.
SSF2 expanded the multiplayer mode by introducing four player-entries controlled by human players and a dynamic camera system.
[4] Ever since demo version 0.9b of SSF2, players can fight against opponents online through a proprietary system dubbed the "McLeodGaming Network".
These characters represent a wide variety of media, spanning not only video games but also manga, animated film, and fan-made creations.
Originally, the game was a combat-oriented platform game starring Sonic the Hedgehog fan-characters called "Blade" and "Blue" (who would remain playable characters even in the final product), and the focus was to get through a large level with suspended platforms taking out flying robotic bees called Buzzers (enemies from the Sega Genesis game, Sonic the Hedgehog 2).
[7] The game was completed within roughly half a year's time without any outside coding assistance, and was released August 21, 2006 on Newgrounds, a website known for its user-made Flash content.
This plan was ultimately discarded in favor of making a fresh, new start to reboot the series.
Initially thought to merely be an update that added content, Black Mage was included as a hidden character after playing ten battles.
Directly related to knowledge of his surprise inclusion spreading among the general fanbase, McLeodGaming soon made an announcement that the oft-criticized planned roster had undergone a complete overhaul.
[15] Super Smash Flash 2, though currently "a work in progress", has gained significantly more traction than its predecessor.
[16][17] Shortly before the release of version 0.9b, one writer for the video gaming website Polygon opined that "There's a low-fi pixel art aesthetic and a sense of freedom that makes Super Smash Flash 2 more appealing to me than the real thing.