Prior to Facebook Connect in October 2021 (during which Facebook, Inc. announced its rebranding as "Meta" to emphasize its development of "metaverse"-related technologies),[6][7] CEO Mark Zuckerberg and CTO Andrew Bosworth posted photos of themselves testing prototype headsets, which they stated to have "Retina resolution" displays (alluding to the Apple Inc. trademark for high-resolution displays),[8] while leaked demo videos and references to an "Oculus Pro" headset were also discovered on the Oculus website and unreleased system software.
[9] During the event, Zuckerberg officially announced that the company was developing a headset codenamed "Project Cambria" as part of the Oculus Quest line of products, which would be a high-end product aimed at mixed reality applications, and feature a slimmer design, high-resolution color passthrough cameras, infrared depth sensors, and eye tracking.
[12] It uses LCD quantum dot displays with a per-eye resolution of 1800×1920, viewed through pancake lenses that allow for its enclosure to be 40% thinner in comparison to the Quest 2.
[15][16] The Quest Pro's battery is built into the back of its head strap for better weight distribution; Meta rated it as lasting 1 to 2 hours on a single charge.
The controllers are also rechargeable via the headset's charging dock, have a new pressure sensor for pinch gestures, and have pressure-sensitive stylus tip accessories that can be attached to the bottoms of their handles for drawing and writing.
Its display and lenses were described as being slightly sharper and having more legible text rendering than the Quest 2, making it better-suited for office tasks and using a remote desktop environment in Workrooms.
In conclusion, it was felt that "at its current asking price, though, we can only recommend the Quest Pro to mid-level executives who have convinced their superiors to allocate a ridiculous, money-is-no-object budget to ill-defined metaverse projects out of nothing more than a deep sense of FOMO.
"[19] Adi Robertson of The Verge described the device as "seemingly launched without plan or purpose, highlighting VR’s persistent drawbacks without making good use of its strengths — and topped off with some irredeemably bad software".