[1] The game was in development for three years but only came to fruition when Smith thought of having the letters turn into words.
[1] The game was released for iOS devices on February 12, 2015,[3] and for Windows and OS X via Steam on April 29.
[4] Metamorphabet won the 2015 Independent Games Festival's Excellence in Visual Art award[5] and was a finalist for the Seumas McNally Grand Prize.
[1][3] Andrew Webster of The Verge wrote that Metamorphabet helps kids learn the alphabet and vocabulary, though the game "isn't educational in the traditional sense", as it does not force the player in one direction.
[1] Evan Narcisse of Kotaku similarly wrote that the game was the first his four-year-old was allowed to play alone.