The game comes with 40 historical scenarios that pair fighter aircraft equipped with technology representative of a particular era.
[1] Due to the need to track variables and the many optional and advanced rules, the game has been characterized as "not a game for beginners,"[1] although Jon Freeman noted that in comparison to the much more complex Air War released by Simulations Publications Inc. (SPI) the same year, MiG Killers was "far more playable.
Webster noted that his initial first impression of the game was very poor, due to the amateurish quality of the components, but added, "I made the discovery that MiG Killers was FUN!
Webster questioned some of the abstractions done to keep the game simple, saying, "it seems that the missile combat system was simplified and glossed over to a large extent.
Webster concluded, "if you limit the players to scenarios that involve only guns or the older tail-chasing IR missiles, then MiG Killers begins to shine.
He did note that "Some players will object to the bookkeeping required, and realism nuts will balk at some of the abstractions in the combat rules.
[2] Twenty-five years after its publication, Joe Scoleri wrote in Issue 17 of Simulacrum that MiG Killers was "A promising game system that could have done quite well with some additional rules polishing and an improved presentation."