Mia (game)

Note that each player must always announce a value greater than the previous value announced, unless they are passed a Mia in which case the round ends with the next player.

Thus, the complete order of rolls (from highest to lowest) is 21 (Mia), 66, 55, 44, 33, 22, 11, 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, 31.

The appeal of Mia resides primarily in the potential it affords for bluffing.

It is important to know the other players and master the subtleties of more or less conscious interpersonal communication.

The total probability of beating or tying 55 on a subsequent roll is 4⁄36 or 11.1%, and consequently the probability of losing to 55 (i.e., neither beating nor tying) on a subsequent roll is 1–4⁄36 or 88.9%.

The likelihood that someone rolling a 62 (the numeric median result) will be beaten by a subsequent roller is only about 39 percent, while someone rolling a 54 (the statistical, or actual, median result) is facing exactly even odds.

The game is also known as Kuriki,[2] Kariki,[3] Meyer, Meier, or Mire.

Because the gameplay been passed down orally, many variations and house rules exist.

Mia is played with two dice and a dice cup