Midnight Rescue!

The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.

To do this, the player must roam the halls of Shady Glen School and piece together clues received by reading articles and correctly answering questions about them.

The game contains a plethora of articles ranging from fictional character diary entries to excerpts from famous works of literature.

During the course of the game, the player will be attacked by Morty's robot henchmen (Buffo, Lectro, Pogo, Rollo, and Turbo), who take the forms of types of paintbrushes.

If the player correctly guesses the robot the Master of Mischief is in, they get a bonus score based on film and the time remaining.

The Super Solvers series are computer games released by the Learning Company that have educational and entertainment qualities.

contains over 200 reading sections that consist of character written letters and diary entries as well as excerpts from famous novels.

By making the player choose the correct robot, the game also helps build deductive reasoning skills.

The music heard at the beginning of the game and in the hallways of the school is The Sorcerer's Apprentice by Paul Dukas.

The music heard inside rooms is "In the Hall of the Mountain King" by Edvard Grieg from Henrik Ibsen's Peer Gynt.

two thumbs up and their Top Dog Award due to the strength of its ability to teach and entertain at the same time.

Walking through the halls of the school, the player is likely to run into one of the rogue robots like this one, who is modeled after an upside-down can of spray paint .