MiniGL

In 1996, id Software announced that the Rendition Vérité was to be the only hardware 3D accelerator targeted by Quake.

At the time, the OpenGL API was almost universally agreed to be superior to the then new and immature Direct3D system from Microsoft, so following the arrival of the various MiniGLs, many programmers sought to use them in other programs as an easy way of supporting multiple 3D chipsets.

In practice, this led to a very cautious use of OpenGL features by programmers and new releases of MiniGLs with slightly more functionality every time a major game came along that did not work on the previous generation.

All major 3D card manufacturers now support complete OpenGL implementations, negating the need for any sort of MiniGL.

MiniGL implementations have been developed for other operating systems, including Palm OS[1] and AmigaOS.