Missile Command 3D

The game was ultimately completed by Martin Barlow as lead programmer, but the VR headset was cancelled due to health concerns.

[1][2][3][4] Virtual mode departs from the original gameplay by introducing a first-person perspective, power-ups, varied stages and bosses.

[2][3][4][5] The game is set in a country attacked by foreign nations and on a distant planet where alien forces invade human colonies.

[14][17][18] After discussions resumed in 1994, the companies announced a partnership in 1995, leading to the production of a VR headset for the Jaguar based on Virtuality's technology.

[12][22][23][24] Missile Command became part of a series of arcade game revivals from Atari, a strategy initiated by producer John Skruch after the release of Tempest 2000.

[11][15] Brownlow also acted as co-designer of the "Virtual" mode alongside James Tripp, as well as artists Mark Brown and Scot Jones.

[11][15] Despite his initial skepticism towards adapting Missile Command into virtual reality, Brownlow eventually agreed to take part in the project.

[11] Near the end of the project, Skruch wanted a type of missile similar to a MIRV that would target the player's bases and said to call it "SWIRV", but the name was changed by Brownlow to "Unknown".

[11] Brownlow found it difficult to develop for the Jaguar hardware due to its limited GPU memory, as well as a bug in the blitter processor.

[36][37][38] In 2022, Missile Command 3D was re-released for the first time as part of the Atari 50 compilation, porting the game to Nintendo Switch, PlayStation 4, Xbox One, and Windows PCs.

[45][35] Game Zero Magazine criticized the mode's frame rate, while German publication ST-Computer noted crashes and instability on European Atari Jaguar consoles.

[8][50][51][52] The Atari Times' Bruce Clarke felt that the Virtual mode showed off the Jaguar's capabilities, comparing it favorably to contemporary games for the PlayStation and Nintendo 64.

[53] Retro Gamer called it "a worthy update of one of the greatest arcade games of all time", while PCMag found it fun to play.

[8][52] In contrast, neXGam commended its three distinct modes and graphical effects but criticized its sluggish controls and poor gameplay variety.

[11][60][61] In 2023, video game programmer Rich Whitehouse implemented VR support in Missile Command 3D for the Atari Jaguar emulator BigPEmu, allowing use of modern headsets such as the HTC Vive.

Atari partnered with Virtuality to make a virtual reality (VR) peripheral for the Jaguar . Atari would also finance Virtuality's development of Jaguar VR games, including Missile Command