The in-game sounds of Monsteca Corral feature interactive music and harmonious FX directly linked to gameplay.
This bespoke sound system is made up of simple tones which change melody and scale dependent on player activity and was designed for Monsteca by the experimental composer Joe McLaughlin (of the Liverpool electronic rock ensemble, Kling Klang).
The Maker created the robots in the belief that they would assist him, and also help to maintain and improve the environment of the monsters and provide some form of order and structure for the world, but the idea went horribly wrong once The Maker had enabled the robots to construct other units.
It is now clear that The Maker feels responsible for the robots' behavior and fears he can no longer control their actions.
Keeping a creature in its preferred habitat (or in conditions that reproduce it) will be beneficial to its well-being and health.
Once an astro maggot has been awoken, there will be a specific length timed response before it becomes impossible for the herder to get their sdompe aboard.
The ship retrieves robots from lakes and goop swamps by lowering down a bungee style 'mucus rope'.
Lifterbots are large powerful units with fork-lifts for hands, equipped with lights to work in darkness of the deep freight halls of the city underground.
has decided to make them useful in an alternative manner, to seek and transfer back wild or escaped monsters.
Sdompes are a migratory herbivores that live in southern scrubland areas in summer and cross the mountains to northern wetlands for the winter.
They enjoy being in wide open ground with small shrubs and fruits to graze on, though they also spend time close to the forest edges where they can be sure to get a good variety of food and nourishment.
The sentry bot has a good range and speed in open areas and will zap and immobilise individual sdompe, freeze stunning them for a two seconds period.
Reviews for the game have been favorable with IGN rating it 7 out of 10, saying that "its gameplay foundation works just well enough underneath its hallucinogen-influenced presentation that it edges into thumbs-up territory".
Nintendo Life described Monsteca as a "Pikmin-like play that packs a punch" and Sean's Wii World complimented the game's unusual approach, stating that the game immerses the players into a world that resembles an interactive art installation, in addition commending its graphics and sound.