Moon Base Clavius is a science fiction board wargame published by Task Force Games in 1981.
Moon Base Clavius was designed by Kerry Anderson and released by Task Force Games in 1981 with artwork by Alvin Belflower and R. Vance Buck.
[3] Anderson later related that two parts of his design were altered by Task Force Games before publication, without his knowledge or subsequent approval: the Sequence of Play and the combat system.
While the combat system is nicely crafted, it’s not very decisive, and the game generally turns into a series of little slugfests."
Watson concluded with a thumbs down, saying, "The idea behind Clavius is a good one, but the game begs for some chrome, something to spice it up meaningfully.
"[3] In the Fall 1983 edition of Ares (Issue 15), Kim Paffenroth found the game boring.
He disagreed with the concept of being able to ignore terrain and zones of control, which resulted in an even sameness for all units, and made defensive strategies superfluous.