Motion-capture acting

The resulting database of 3D points permits a filmmaker or video game creator to create a digital character and place them in an entirely new setting.

It involved "cloning" the body and face of French comedian Richard Bohringer, and then animating it with still-nascent motion-capture tools.

[4] As it is a new type of acting work, one report suggested that actors wishing to break into this line of work should go to acting class and become experts in skills such as gunplay, sword fighting, hand-to-hand combat, dancing, running, jumping, gymnastics, and general body movement.

[6][7] According to one report, the first use of motion-capture acting for a video game was for the 2007 PlayStation 3 release Heavenly Sword, which starred Serkis.

It's the way that Gollum was brought to life, and King Kong, and the Naʼvi in Avatar and so on [...] it's really another way of capturing an actor's performance.

Joseph Gatt wearing the Mo-Cap suit for Kratos during production of God of War II and III in April 2010