Motion Twin initially gained notice through the release of games such as Hammerfest, My Brute, Mush, Die2Nite, and AlphaBounce.
[7] It was made as the developers' "passion project" and "something hardcore, ultra-niche, with pixel art and ridiculous difficulty" that they thought would be a potential risk for gaining player interest.
[citation needed] By May 2019, within ten months of its full release, Dead Cells had accumulated sales of two million units.
[18][19] Evil Empire is run by Steve Filby, Motion Twin's former head of marketing, and is not a cooperative, since the company wanted to scale beyond ten employees.
[28] On February 9, 2024, Motion Twin announced it would stop creating new content for Dead Cells, and Evil Empire would be moving on to new projects.
[33] Nicolas Cannasse, a former developer at Motion Twin, has been responsible for the creation of freeware and open source compilers and multimedia technologies, many of which build on the Adobe Flash platform.
His published products include:[citation needed] The company, although known to the public for its browser games in flash, is at the origin of various tools and programming languages which it uses for its own developments, and which it makes available under a free license.
This language was the subject of a book, Professional Haxe and Neko, by Franco Ponticelli and L. McColl-Sylveste, released in 2008 by John Wiley & Sons.
Neko is both a high-level, dynamically typed programming language whose source files, once compiled, can be run on the NekoVM virtual machine.