Each character begins the day with 6 Action Points, which can be spent on moving around in the world beyond or constructing defenses.
Characters can suffer (or benefit) from a wide range of status effects, after consuming items or fighting zombies.
If a member's actions are deemed disruptive or non-constructive, others can shun them out of the community, cutting their access to the town's various activities and opening the possibility for their character to be executed.
[7] From 1 to 3 December 2008, the game experienced major server problems, which was later referred to as "Armageddon," as all towns were destroyed.
However, it was later revealed that Armageddon was actually a planned event, intended to bring major content updates to the game.
[citation needed] Hordes received a score of 16/20 on the French video game website Jeuxvideo[11] and 13/20 on Gameart.eu.
[12] Quintin Smith gave a mostly positive review of the English Beta version on Rock, Paper, Shotgun, remarking that the "size of the playerbase is perfect" while noting that the fact that the town's gates can only be opened from the inside leaves "potential for passive-aggression".