"[9] An interviewer from Edge magazine stated if they felt whether the game would work on other platforms, or whether RedLynx's previous title Trials HD, would be successful on the Wii.
"[9] Ilvesssuo stated in a separate interview that MotoHeroz was not intended to be a "Trials HD copycat", and that the original concept for the game was over five years old at the time.
[10] He also re-emphasized the focus on Nintendo's audience, stating "With WiiWare, we saw a great opportunity as it suited this type of game very well".
[22][23] The Wii version received two perfect scores at Metacritic: from N-Europe's Sam Gittins and Peter Willington of Nintendo Life.
He also noted that until MotoHeroz was released the only reason he found "to hook up my console [was] to play Super Smash Bros. Brawl with [his] buddies.
"[17] He listed the five-hour campaign and lack of online multiplayer as low points to his review, but stated that the game was still well worth its cost.
"[12] He noted that many critics initially scoffed its price when compared to Trials HD, but stated that most reviewers later recanted their concerns due to large amounts of replay value.
Oxford did note that there are moments of repetitive gameplay, but appreciated the inclusion of randomized online ghost racers for the iOS version.
[26] Official Nintendo Magazine's Jason Killingsworth stated that MotoHeroz "offers countless hours of physics-based fun, especially in chaotic four-player mode.