Music of the Civilization series

Most of original tunes were composed by Jeff Briggs, while others were taken from traditional or classic compositions, referring to each national culture (civilization) represented in the game.

Microprose created a DOS application called 'Civilization Jukebox' as a way to listen to Civilization MIDI files directly outside of game play.

The songs are quite varied; some are from the 19th century classical era, such as the Blue Danube Waltz, while others have a tribal, tropical sound to them.

The music is often taken from other sources: Most videos, however, feature original compositions with often discernible inspiration,[1] either from Peter Gabriel's soundtrack to The Last Temptation of Christ: Trevor Jones' and Randy Edelman's soundtrack to The Last of the Mohicans (1992): Or various other sources: Civilization III is a 2001 strategy game from Firaxis Games.

There are five different mixes that represent the five major cultural groupings of the Civs in the game (European, North American, Middle Eastern, Greco-Roman, and Asian).

Original music was composed by Jeff Briggs, Mark Cromer, Michael Curran, and Christopher Tin.

[7] The other tracks (especially the polyphony from the Medieval section) are performed by a variety of groups, who are not credited on the original soundtrack.

Augustus Caesar Each of the game's time periods has its own set of background music appropriate for the era.

The Ancient and Classical eras are limited to four original tracks that mostly focus on ambience and primitive instruments such as drums and the flute.

[10] Johnson's choice of background music was praised for its modern-era focus on works by John Adams, as well as its inclusion of both well-known and relatively obscure classical composers.

The soundtrack was critically acclaimed and won the 2014 IFMCA Best Original Score for a Video Game or Interactive Media, in addition to many other accolades.

[33] Christopher Tin wrote Civilization VI's main theme, "Sogno di Volare" (translated as "The Dream of Flight").

[34] The game's original score was written and orchestrated primarily by Geoff Knorr, who was assisted by Roland Rizzo and Phill Boucher.

[36] The score was widely acclaimed and was nominated for 2016 Music of the Year by the Game Audio Network Guild.

[37][38] Knorr, Rizzo, and Boucher returned to score the game's DLCs and expansion packs,[39][40][41][42] which also received award nominations.

[45][46] Every civilization, excluding Sumeria, also features "ambient" themes that play during the Ancient, Classical, Medieval, and Renaissance eras.

During a game session, the themes (main and ambient) of each participating civilization (including eliminated ones) will be featured in the in-game music.