[2] Matsuura has said in interviews that his decision to make the game for the iPod was a simple decision because "[m]any years ago Apple's tools first opened [his] eyes to the power of music and multimedia, so it's exciting [for him] to release [his] first game for this device.
High scores can lead to development of bonus icons, which act to protect the player against misses, passes and blocks.
Matsuura brought up the idea to the NanaOn-Sha team, who proceeded to make an early prototype of what would become Musika.
By the time the games development was complete, the NanaOn-Sha team had already moved on to their next project, however Sony BMG decided to publish Musika on the iPod.
The game was published by Sony BMG Music Entertainment and was priced at $4.99 on the US iTunes store.