Each character has three Quirk skills to use in combat—which have varying cooldowns between uses, depending on their strength—and a unique action, such as Izuku's ability to carry a downed teammate out of harm's way.
[4] In addition to combat, players explore the map to collect items, such as cards to upgrade the strength of Quirk skills, or potions that increase the "Guard Point" gauge which prevents damage and knockback.
[9] In an interview with Anime News Network, producer Aoba Miyazaki explained that the developers hoped to provide a unique experience within the battle royale game genre through the use of the My Hero Academia characters' different fighting styles.
[2][24][10][11][12][13][14][15] In a preview of the closed beta version, Josh Tolentino of Siliconera called Ultra Rumble "rough and unbalanced", but said it had "a lot of potential".
[26] Upon release, James Birks of TheXboxHub gave the game 4/5 stars, praising its map design, matchmaking, and spectacle, while criticizing the small villain roster and lack of mode variety at launch.