[2][4] In contrast, the Master's minions, the characters portrayed by the players, are defined (in terms of game statistics) by their levels of "Weariness" and "Self-loathing", and the connections of "Love" that they have (successfully or unsuccessfully) tried to make with the Townsfolk.
[2] Some or all of the players' characters might also meet their end in the hands of the Townsfolk, or the Master kills them as they try to resist his commands and suffer the consequences of their failure.
[3][6][7]: 408 In addition, it also won the 2003 Out of the Box Award for Best Sui Generis RPG[8] and the 2003 Indie Roleplaying Game of the Year.
[9] Steve Darlington, in his review, stated that "even if you never play this game, you will be smarter simply for having read it" since "it quickly becomes hard to distinguish [Czege's] choice of attributes from a high-level academic deconstruction of the character tropes in gothic horror films at a level which could easily be found on a college reading list.
The GM will need to make a close read of the otherwise well-written text to help grasp how the outcome of a scene will alter a minion's statistics."
He concluded his review stating "although not going to be everyone's cup of tea, My Life With Master is the most interesting roleplaying game released this year [2003] and perhaps the most challenging.