Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling.
Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead is sealed, and the station will fall from its decaying orbit in 16 days.
From there on, Talen helps Sen fly a shuttle down to the planet, where the people below have formed two tribes: The technological Transai, and nature-loving Ansala.
From there Sen must solve a myriad of complex puzzles to uncover the truth behind his crime and find out what really happened on Saarpedon.
In June 2004, Christian Streil of DreamCatcher Interactive's European branch said that "Schizm II has definitely met our expectations" commercially, and that it reassured the company that real-time 3D graphics were "the right track".