A retail edition consisting of both games, titled NES Remix Pack,[d] was released on April 24, 2014, in Japan[2] and December 5 in North America.
Another title, Ultimate NES Remix[e] for Nintendo 3DS, was released on November 7–8, 2014 in Europe and Australia, December 5 in North America and August 27, 2015, in Japan.
Most challenges are simply excerpts from vintage games, involving timed tasks such as speedrunning, clearing an area without dying, or defeating a certain number of enemies while utilizing a given power-up.
The remix categories are additionally based on the fundamental reshaping or combination of games, sometimes by blending in more modern graphical features of the Wii U, for a new experience that may even be technologically impossible on the vintage NES.
These stamped graphical icons, along with NES Remix 2's support for video recording, can add flair to Miiverse posts.
[4][5] According to an IGN interview, the game started as a pet project by Nintendo EAD Tokyo's Koichi Hayashida, after having directed Super Mario 3D Land.
Hayashida also noted that his familiarity with the Wii U architecture, having resulted from his work on Super Mario 3D World, lent itself well to the early development of NES Remix.
While they did find this first compilation enjoyable, they criticized the lack of multiplayer functionality and online leaderboards as a "startling oversight", and wished that a greater quantity and quality of titles had been included.
They specifically commend Nintendo's "great job of revealing the overlooked, clever design" of the Japanese Super Mario Bros. 2, and summarily praise the overall collection by "officially demanding more".