Super Mario 3D Land

A sequel, titled Super Mario 3D World, was released for the Wii U in November 2013 and for the Nintendo Switch in February 2021.

[4] Super Mario 3D Land utilizes the Nintendo 3DS's autostereoscopic technology, allowing players to perceive depth when viewing the game screen.

While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on.

Unaware of this situation at first, when Mario and the Toads go to inspect the tree the next day they discover a letter from Bowser, learning that he has kidnapped the princess.

Mario sets off in pursuit to locate and rescue the princess, learning in the process of Bowser's intentions for using the aforementioned stolen Super Leaves.

However, a photo falls to the ground revealing Luigi behind bars with a Koopa Troopa and Peepa, beginning Mario's quest into the Special World 1.

After Luigi and Mario complete the Special 8 Castle level, a new letter falls to the ground far away in an open plain.

[18] Certain aspects of gameplay were inspired by Nintendo's The Legend of Zelda franchise, including the way that the camera functioned during certain moments.

[19] Super Mario 3D Land development was heavily affected by the Tōhoku earthquake and tsunami that occurred on March 11, 2011.

The disaster caused public transportation to shut down, preventing Nintendo staff from being able to commute to work, and the Tokyo office remained closed for about a week.

Hayashida was inspired by the disaster to encourage his team to communicate more, setting up the office such that staff members could easily see and discuss each other's work.

[22] The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit.

[43] Famitsu awarded Super Mario 3D Land a score of 38/40, praising level design, accessibility for beginners and the use of 3D.

[38] GamesRadar gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty.

[36] Game Informer gave 3D Land a 9.5/10, saying "it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS".

He however noted that the game was creative in its presentation, and offered "clever new twists on the familiar to the knuckle-biting intensity of the final stages.

"[8] Justin Haywald of GamePro gave the game a perfect score, writing that Nintendo successfully captured the nostalgic aesthetic of the series, while still maintaining technical innovation.

He reported, "for every familiar bit of music or a level background that reminds you of Mario games past, you have new abilities to use and deviously designed platforming sections that feel completely unique", while stating that the inclusion of 3D was mostly a gimmick.

Mario jumping in World 1-1. The player's extra lives and reserved power-up can be viewed and accessed from the touchscreen .
Super Mario 3D Land screenshots shown at GDC 2011